

She does get weapons that can deal damage on their own, but the main theme is still brawling and self-sustain. (or when in the dome's radius if using Raceme) and said damage goes towards filling her Ability Meter.

Marked enemies take continuous damage when near H.I.V.E. Starting out with the Infected MM-6C, the purpose of her weapon is not to kill directly, but to mark enemies with pheromones. is a tanky brawler who can be very hard to take down up close due to her abilities and consistent damage output at close range. Then, the insect colony inhabiting her body, attracted by those pheromones, leeches away all the target’s life, returning to H.I.V.E.’s body and replenishing her own health. infects every weapon she touches, like the Novera S1-1 assault rifle, using them to impregnate enemies with pheromones. Lured by her pheromones, they feed upon H.I.V.E.’s enemies, leeching their life away, then returning to her when there is no more to take from them, leaving nothing but empty, lifeless husks behind. H.I.V.E.’s body is host to an insect colony that lives in constant symbiosis with her.

Nobody knows about H.I.V.E.’s origins, nor why she chose to join Harec’s Raiders and their rebellion against the invading humans, but there’s no doubt about this creature’s lethality. But one day, without warning, the creature broke the chains and escaped, disemboweling anyone who tried to stop her. With blood and sweat, they manage to capture her and take her to General Marmalade, who decided to use her as a weapon. It's not just about music, but also about how you act, and how you sing and play an instrument with attitude.Īll the characters in Spacelords have a strong attitude, and if you put music on top, there you have it.The Umbra Wardogs awaken a violent creature in the depths of the old Uddas Nassar Temple on the Broken Planet. There are heavy tanks, heavy characters - they feel big and heavy when you play them - and all of them have a strong attitude. JB: A lot of the elements of the game are "heavy" in the literal sense of the word. G: I noticed that there's quite a bit of rock-and-roll in the game, and that's something I know Enric loves, but as you said there is also some heavy metal mixed in. We can do anything, and we're doing pretty much everything we like, actually. With sci-fi, since it includes all these different planets and alien races, you can make fit pretty much anything you might imagine. For instance, in medieval fantasy, it's more difficult to include all these different elements because people tend to have a very clear idea of that. JB: With science-fiction, it's not difficult to include all that stuff. How do you balance all these aspects together? G: There's also a bit of fantasy in the game. We take our time to think about tropes that aren't used all that often, like the rat boy, and then we work on those to make it consistent with the rest of the universe. There are tough guys everywhere: tough guys who look handsome, tough guys who look brutal. JB: It's hard to find a personality that we don't have done before by anyone else. How difficult is it to come out with new characters that don't feel like they've been already done?: There are also anime like Battle Angel Alita, Ghost in the Shell, and Akira. The aesthetics of the game are a bit Heavy Metal. Jorge Benedito: there is a lot of inspiration from European and western comics from the eighties and from the nineties like Judge Dredd and Lobo. Can you talk a bit about your inspirations and influences? In certain ways, it almost feels like a Japanese game mixed with the distinctive style of European comics. Giuseppe: Spacelord has some of the most visually striking artwork I've seen in a long while, especially from a western developer. In order to know more about it, DualShockers talked with Art Director Jorge Benedito at the studio's headquarters in San Sebastian de Los Reyes, Spain. While many things will change in MercurySteam's third-person shooter/brawler Raiders of the Broken Planet as it transitions into its new free-to-play form Spacelords, one thing will remain the same, and that's the game's charming art style.
